Chen, JS and Smithwick, Q and Chu, D (2013) Implementation of shading effect for reconstruction of smooth layerbased 3D holographic images. Proceedings of SPIE - The International Society for Optical Engineering, 8648. ISSN 0277-786XFull text not available from this repository.
A holographic rendering algorithm using a layer-based structure with angular tiling supports view-dependent shading and accommodation cues. This approach also has the advantages of rapid computation speed and visual reduction of layer gap artefacts compared to other approaches. Holograms rendered with this algorithm are displayed using an SLM to demonstrate view-dependent shading and occlusion. © 2013 SPIE-IS&T.
|Divisions:||Div B > Photonics|
|Depositing User:||Unnamed user with email firstname.lastname@example.org|
|Date Deposited:||18 May 2016 18:14|
|Last Modified:||28 Jul 2016 22:55|